pbr


physical based sun

unreal中基于物理的sun light使用,主要参考材质蓝图中SkyAtmosphereLightDiskLuminance节点以及SkyAtmosphereLightIlluminance节点的实现,代码在MaterialTemplate.ush中;

physical based rendering

本篇文章将针对pbr相关的物理及理论介绍进行深入的学习探讨;

Real Shading in Unreal Engine 4

本文主要讲述PBR在Unreal中的实现思路,涉及Material Model、Shading Model、Lighting Model的背后原理与经验总结,来自演讲Real Shading in Unreal Engine 4;在文章最后,添加了我个人的理解与实现细节扩展;